(VAR f h i u v x xs y ) (RULES app(app(eq, 0), 0) -> true app(app(eq, 0), app(s, x)) -> false app(app(eq, app(s, x)), 0) -> false app(app(eq, app(s, x)), app(s, y)) -> app(app(eq, x), y) app(app(or, true), y) -> true app(app(or, false), y) -> y app(app(union, empty), h) -> h app(app(union, app(app(app(edge, x), y), i)), h) -> app(app(app(edge, x), y), app(app(union, i), h)) app(app(app(app(reach, x), y), empty), h) -> false app(app(app(app(reach, x), y), app(app(app(edge, u), v), i)), h) -> app(app(app(app(app(if_reach_1, app(app(eq, x), u)), x), y), app(app(app(edge, u), v), i)), h) app(app(app(app(app(if_reach_1, true), x), y), app(app(app(edge, u), v), i)), h) -> app(app(app(app(app(if_reach_2, app(app(eq, y), v)), x), y), app(app(app(edge, u), v), i)), h) app(app(app(app(app(if_reach_1, false), x), y), app(app(app(edge, u), v), i)), h) -> app(app(app(app(reach, x), y), i), app(app(app(edge, u), v), h)) app(app(app(app(app(if_reach_2, true), x), y), app(app(app(edge, u), v), i)), h) -> true app(app(app(app(app(if_reach_2, false), x), y), app(app(app(edge, u), v), i)), h) -> app(app(or, app(app(app(app(reach, x), y), i), h)), app(app(app(app(reach, v), y), app(app(union, i), h)), empty)) app(app(map, f), nil) -> nil app(app(map, f), app(app(cons, x), xs)) -> app(app(cons, app(f, x)), app(app(map, f), xs)) app(app(filter, f), nil) -> nil app(app(filter, f), app(app(cons, x), xs)) -> app(app(app(app(filter2, app(f, x)), f), x), xs) app(app(app(app(filter2, true), f), x), xs) -> app(app(cons, x), app(app(filter, f), xs)) app(app(app(app(filter2, false), f), x), xs) -> app(app(filter, f), xs) )