(STRATEGY INNERMOST) (VAR x y z) (DATATYPES A = µX.< 0, s(X), false, true >) (SIGNATURES minus :: [A x A] -> A plus :: [A x A] -> A zero :: [A] -> A p :: [A] -> A div :: [A x A] -> A quot :: [A x A x A] -> A ack :: [A x A] -> A) (RULES minus(minus(x,y),z) -> minus(x ,plus(y,z)) minus(0(),y) -> 0() minus(x,0()) -> x minus(s(x),s(y)) -> minus(x,y) plus(0(),y) -> y plus(s(x),y) -> plus(x,s(y)) plus(s(x),y) -> s(plus(y,x)) zero(s(x)) -> false() zero(0()) -> true() p(s(x)) -> x p(0()) -> 0() div(x,y) -> quot(x,y,0()) quot(s(x),s(y),z) -> quot(minus(p(ack(0(),x)),y) ,s(y) ,s(z)) quot(0(),s(y),z) -> z ack(0(),x) -> s(x) ack(0(),x) -> plus(x,s(0())) ack(s(x),0()) -> ack(x,s(0())) ack(s(x),s(y)) -> ack(x ,ack(s(x),y)))