(GOAL COMPLEXITY) (STARTTERM CONSTRUCTOR-BASED) (VAR x xs y ys) (RULES qs(nil) -> nil qs(cons(x, xs)) -> concat(qs(low(x, xs)), cons(x, qs(high(x, xs)))) low(x, nil) -> nil low(x, cons(y, ys)) -> ifLow(leq(x, y), x, cons(y, ys)) ifLow(true, x, cons(y, ys)) -> low(x, ys) ifLow(false, x, cons(y, ys)) -> cons(y, low(x, ys)) high(x, nil) -> nil high(x, cons(y, ys)) -> ifHigh(leq(x, y), x, cons(y, ys)) ifHigh(true, x, cons(y, ys)) -> cons(y, high(x, ys)) ifHigh(false, x, cons(y, ys)) -> high(x, ys) leq(0, x) -> true leq(s(x), 0) -> false leq(s(x), s(y)) -> leq(x, y) concat(nil, ys) -> ys concat(cons(x, xs), ys) -> cons(x, concat(xs, ys)) goal(xs) -> qs(xs) )