(VAR u x y z ) (STRATEGY INNERMOST) (RULES inc(s(x)) -> s(inc(x)) inc(0) -> s(0) plus(x,y) -> ifPlus(eq(x,0),minus(x,s(0)),x,inc(x)) ifPlus(false,x,y,z) -> plus(x,z) ifPlus(true,x,y,z) -> y minus(s(x),s(y)) -> minus(x,y) minus(0,x) -> 0 minus(x,0) -> x minus(x,x) -> 0 eq(s(x),s(y)) -> eq(x,y) eq(0,s(x)) -> false eq(s(x),0) -> false eq(0,0) -> true eq(x,x) -> true times(x,y) -> timesIter(x,y,0) timesIter(x,y,z) -> ifTimes(eq(x,0),minus(x,s(0)),y,z,plus(y,z)) ifTimes(true,x,y,z,u) -> z ifTimes(false,x,y,z,u) -> timesIter(x,y,u) f -> g f -> h )