MAYBE Time: 0.001075 TRS: {p(a x0, p(x1, p(x2, x3))) -> p(x1, p(x0, p(a x3, x3)))} DP: DP: {p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3))), p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3)), p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3)} TRS: {p(a x0, p(x1, p(x2, x3))) -> p(x1, p(x0, p(a x3, x3)))} UR: {p(a x0, p(x1, p(x2, x3))) -> p(x1, p(x0, p(a x3, x3))), b(x, y) -> x, b(x, y) -> y} EDG: {(p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3), p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3)) (p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3), p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3))) (p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3), p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3)))) (p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3)), p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3)))) (p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3)), p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3))) (p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3)), p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3)) (p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3))), p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3)))) (p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3))), p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3))) (p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3))), p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3))} STATUS: arrows: 0.000000 SCCS (1): Scc: {p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3))), p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3)), p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3)} SCC (3): Strict: {p#(a x0, p(x1, p(x2, x3))) -> p#(x1, p(x0, p(a x3, x3))), p#(a x0, p(x1, p(x2, x3))) -> p#(x0, p(a x3, x3)), p#(a x0, p(x1, p(x2, x3))) -> p#(a x3, x3)} Weak: {p(a x0, p(x1, p(x2, x3))) -> p(x1, p(x0, p(a x3, x3)))} Open