MAYBE Time: 0.001751 TRS: {p(a x0, p(a a a x1, x2)) -> p(a x2, p(a a b x0, x2))} DP: DP: {p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2)} TRS: {p(a x0, p(a a a x1, x2)) -> p(a x2, p(a a b x0, x2))} EDG: {(p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2)) (p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2))) (p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2), p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2))) (p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2))} EDG: {(p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2)) (p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2))) (p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2), p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2))) (p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2))} EDG: {(p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2)) (p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2))) (p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2), p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2))) (p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2))} STATUS: arrows: 0.000000 SCCS (1): Scc: {p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2)} SCC (2): Strict: {p#(a x0, p(a a a x1, x2)) -> p#(a x2, p(a a b x0, x2)), p#(a x0, p(a a a x1, x2)) -> p#(a a b x0, x2)} Weak: {p(a x0, p(a a a x1, x2)) -> p(a x2, p(a a b x0, x2))} Open