MAYBE Time: 0.003643 TRS: { b(y, 0()) -> y, c b(y, c x) -> c c b(a(0(), 0()), y), a(x, y) -> b(x, b(0(), c y))} DP: DP: {c# b(y, c x) -> b#(a(0(), 0()), y), c# b(y, c x) -> c# b(a(0(), 0()), y), c# b(y, c x) -> c# c b(a(0(), 0()), y), c# b(y, c x) -> a#(0(), 0()), a#(x, y) -> b#(x, b(0(), c y)), a#(x, y) -> b#(0(), c y), a#(x, y) -> c# y} TRS: { b(y, 0()) -> y, c b(y, c x) -> c c b(a(0(), 0()), y), a(x, y) -> b(x, b(0(), c y))} EDG: {(c# b(y, c x) -> a#(0(), 0()), a#(x, y) -> c# y) (c# b(y, c x) -> a#(0(), 0()), a#(x, y) -> b#(0(), c y)) (c# b(y, c x) -> a#(0(), 0()), a#(x, y) -> b#(x, b(0(), c y))) (a#(x, y) -> c# y, c# b(y, c x) -> a#(0(), 0())) (a#(x, y) -> c# y, c# b(y, c x) -> c# c b(a(0(), 0()), y)) (a#(x, y) -> c# y, c# b(y, c x) -> c# b(a(0(), 0()), y)) (a#(x, y) -> c# y, c# b(y, c x) -> b#(a(0(), 0()), y)) (c# b(y, c x) -> c# b(a(0(), 0()), y), c# b(y, c x) -> b#(a(0(), 0()), y)) (c# b(y, c x) -> c# b(a(0(), 0()), y), c# b(y, c x) -> c# b(a(0(), 0()), y)) (c# b(y, c x) -> c# b(a(0(), 0()), y), c# b(y, c x) -> c# c b(a(0(), 0()), y)) (c# b(y, c x) -> c# b(a(0(), 0()), y), c# b(y, c x) -> a#(0(), 0())) (c# b(y, c x) -> c# c b(a(0(), 0()), y), c# b(y, c x) -> b#(a(0(), 0()), y)) (c# b(y, c x) -> c# c b(a(0(), 0()), y), c# b(y, c x) -> c# b(a(0(), 0()), y)) (c# b(y, c x) -> c# c b(a(0(), 0()), y), c# b(y, c x) -> c# c b(a(0(), 0()), y)) (c# b(y, c x) -> c# c b(a(0(), 0()), y), c# b(y, c x) -> a#(0(), 0()))} STATUS: arrows: 0.693878 SCCS (1): Scc: {c# b(y, c x) -> c# b(a(0(), 0()), y), c# b(y, c x) -> c# c b(a(0(), 0()), y), c# b(y, c x) -> a#(0(), 0()), a#(x, y) -> c# y} SCC (4): Strict: {c# b(y, c x) -> c# b(a(0(), 0()), y), c# b(y, c x) -> c# c b(a(0(), 0()), y), c# b(y, c x) -> a#(0(), 0()), a#(x, y) -> c# y} Weak: { b(y, 0()) -> y, c b(y, c x) -> c c b(a(0(), 0()), y), a(x, y) -> b(x, b(0(), c y))} Open